Le jeu de cartes à collectionner Harry Potter
Le jeu de cartes Harry Potter
Wizards of the Coast
Carte Harry Potter
Site web : fmoffatt.com

Courriel : f.moffatt@videotron.ca

Match par temps pluvieux

Par Aardvark, Crusader, Lockhart et Profpoke (www.pojo.com/harrypotter)
80/140 cs - peu commune
1 leçon

Pour gagner : Infligez 9 dommages à votre adversaire. (Ces dommages ne sont pas forcément consécutifs.)
Prix : le gagnant prend jusqu’à 6 cartes non curatives dans sa défausse et les brasse dans son deck.

Les stratégies

Aardvark

The nine damage needed to win this match is easily attained in one action with a strong Potions spell. However, if you are playing with Potions cards in your deck, there are better healing alternatives than this. If you are trying to win this match with Quidditch spells, the only way to win this right away without delving into high end (9+ lessons) cards is with a Power Play or Body Blow, once you have a Nimbus 2000 out. That seems rather combo oriented for the meager gain of a six point heal. If you have developed enough to be able to use spells like Mid-Air Collision or Blagging, then you are most likely better off trying to pack in more cards to finish off your opponent, than you are trying to heal for 6. If you want healing, how about using Slytherin Match, or Madam Pomfrey? The only positive thing I can see about Rainy Day Match is that it's a healing card that isn't labeled as a healing card. Thus, it's possible to use it in such a way that you can keep drawing forever. I don't see any good method to tap into that potential, however.

Crusader

A nice match, when combined with Nimbus and Power Play it's very nice =) 9 damage is usually easy to reach, and shuffle 6 back into your deck is really nice. It's like a safer version of Slytherin match! :O

Lockhart

Who needs potions when you got matches like Rainy Day and Slytherin Match. You can heal yourself for doing damage. That sounds like a fairly good deal to me. The only draw back with any match is whether or not you can win it before your opponent does. Heavy hitters and cards that stall your opponent can really help where thats concerned. Even ancillary items like Quidditch Cup will aid you in winning matches. If healing is your thing, then this card is perfect for you.

Profpoke

There isn't a good chance of solving this the same turn you play it, unless you've got it all planned out ahead of time. Healing is good, and six cards is just enough to be good if you win, and not enough to disturb your track "too" much.


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