Avant chacun des tours de votre adversaire, ce dernier pige 3 cartes. Ensuite, il choisit 3 cartes dans sa main et les défausse.
Pour résoudre, votre adversaire choisit sa carte de lieu en jeu ou 4 de ses leçons en jeu et les défausse.
Récompense : vous prenez 3 dommages.
Les stratégies
Aardvark
Nobody is going to want to discard four lessons in play to get rid of this,
especially if the reward is a measly three damage. To force some hard choices,
you should add locations to your deck to clear out opposing locations. The
negative side of this adventure's effect, from your perspective, is that
if your opponent has a large hand, they'll be improving their hand quality
as they draw three and discard their least useful three cards. You can alleivate
that by including cards to force discards from their hand. Like Purple Firecrackers,
for example. Once the conditions are set up right, this adventure will will
effectively deliver three non-preventable damage per turn for our three action
investment. That's not so bad that I'm thinking about sending this card through
the floo, but when you consider the other powerful types of adventures that
exist in the game, you shouldn't be suprised to find out that this doesn't
make my "A" team.
Enraged
This card has the same effect as Candy Cart but offers a solution that is different.
Not really harder or easier just different. You do three damage a turn in
a way. They get to choose which cards they discard so they are going through
their deck and saving their best cards which is bad. On the other hand if
they have no cards in their hand you are doing three damage. I don’t
like this card because it can give your opponents the cards they need to
make up for the effect.
Profpoke
This is kinda nice... You can make your opponent waste an action to play a
location to sacrifice to your Adventure if you can make sure he dont have
one in play before you play this. Theres a garenteed 3 card loss on his side,
and even if he does solve it his first turn, you take 3 damage, so you break
even. And if your opponent doesn't play locations, he'll have to pay 4 times
as much in valueable lessons! Not too shabby.
Snuffles
Much like Candy Cart, playing this adventure might actually help your opponent.
It all depends on what type of deck they are playing. The fact that you don't
have to wait till you have 3 lessons out does not necessarily help as i would
suggest waiting to see what kind of deck your opponent is playing before
landing this card on them. Of course if they have no cards in their hand
before their turn, this is a heck of an adventure... But in the scale of
things that is still only 3 damage and they still get to draw for their turn.
I still think these adventures combo great with Snuffling Potion as you hurt
their hand And they take 3 damage plus they don't draw for their turn. The
solve here appears a little easier on most decks than Candy Cart, but those
4 lessons could really hurt if they aren't playing locations. And if their
deck relies on locations.... Ouchy to solve anywho... uhm... Mostly i would
be careful what decks you play this against, but could prove useful in a
fast damage/hand denial deck.
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