Le jeu de cartes à collectionner Harry Potter
Le jeu de cartes Harry Potter
Wizards of the Coast
Carte Harry Potter
Site web : fmoffatt.com

Courriel : f.moffatt@videotron.ca

Match par temps venteux

Par Aardvark, Crusader, Lockhart et Profpoke (www.pojo.com/harrypotter)
90/140 cs - peu commune
1 leçon

Pour gagner : Utilisez des actions pour jouer 2 fois des sortilèges pendant que cette carte est en jeu.
Prix : Le perdant prend 6 dommages.

Les stratégies

Aardvark

This match seems perfectly suited for use with Fouled. But how often can you be sure you'll have both cards in hand at the same time? Another option is to combine this with a hand discard spell to empty the hand of your opponent. They would have to use an action to draw a second spell to win the match, but would then not have enough to play the card that was drawn. A third alternative is to shut down their spellcasting via Jawbind Potion, or perhaps an adventure like 4 Privet Drive. Yes, there are numerous ways to ensure that you will win this match, once played. The question you have to ask yourself is if it is worth the effort involved just to get that reward of six damage. The answer is no.

Crusader

You have to play 2 spell cards, and they take 6 damage...Why not just replace this with Stupefy, a Fouled! or Ouch! ? They are much better. This card is just trade-bait, but who would honestly want to get this card?

Lockhart

This card just says two things. Play Through the Arch then play this card, or have Quidditch Cup in play then play this card, then two Quidditch Spells and you get an extra 6 damage. So this card basically amounts to 6 damage. If you can get this card out and prevent them from playing spells early, you can get a quick advantage. Much fun to be had.

Profpoke

You'll want to either stop your opponent from play spells all together, or solve this puppy as soon as you play it, which means you'll need some means of obtaining extra actions. A Knut or Sickle would probably do well, but that's using power other than Quidditch. So one possible solution could be comboed with Quidditch Cup. You get an extra action for playing the Match first, which gives you two actions left to play your two spells. Great in pure quidditch decks that benefit alot from having Quidditch Cup in play for a long time. But in the end, the result is only 6 damage? It's kind of mediocore, but if you want to go for it, noone's stopping you!


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