Les stratégies
Aardvark
This card is a classic example of a lockdown card. When you play it, your opponent
is reduced to the option of skipping actions or drawing cards on their next
turn. They can't develop their learning. They can't play out threats. And
they can't damage or impede you with spells. Since you've used one of your
two actions to totally handcuff them, you are still left with one more action
to improve your position in the game. Repeated use of this card can cause
a huge swing in momentum. If you don't know how to effectively pull this
off, I suggest you go to the Featured Articles section of Pojo and click
on the link titled "Hannah" on 10.24.02. There, you'll see a detailed
analysis I've done of a deck that primarily wins with recursive Deboning.
That's one of several methods to reuse important game control spells. The
only real drawback to this card is the seven lessons out needed to play it.
That means you can't have fun torturing your opponent until about midgame.
Oh well. You can't have everything, I guess.
Enraged
There has gotta be some sweet combo that this can be done with probably similar
to Aardvark’s continual Hanna Abbot deck. Any way you cut it is the
probably the best card out there to buy you a turn to set up for a combo
like the Golden Snitch or Spiral Dive. Problem is you still take damage from
creatures adventures and so on. Great card just needs the right deck I suggest
you play this card if you can pull it off.
Lockhart
Apparently there is this nasty rumor going around that I do not know my magic.
Well my loyal fans, I can assure you that, that is a nasty lie. This incident
in question when I deboned Mr. Potters arm has been blown out of proportion.
I merely removed the bones cause he was in so much agony. I had known that
Madam Pomfrey would want to take care of him, and I merely didn't want her
to feel useless, so I removed the pain for Harry so that she could take care
of him. See kids, it was all part of my plan. Now this card will stop your
opponent from using actions to play cards but they could use their actions
for other things, like character abilities or a variety of other things that
don't require actually playing a card. I would seriously recommmend that
you avoid this card, you won't gain that much, and your opponent can work
around it, and I wouldn't recommend since it glorifies an incident in the
wrong light my trusted fans.
Profpoke
Alot like Forgetfulness Potion, except without the need to discard a lesson.
FP says he can't play cards period, while Deboning only limits the cards
that he can play to those that don't require Actions. But since most cards
that can be "played" require an Action, this is effectivly the
same thing, but better. ;)
Snuffles
Another Groovy Card!!!!! I always liked the idea of Forgetfulness Potion but
could never work it in. This is like a one shot Human Chess Game. If you
are playing Trans and Creatures, consider this instead of an adventure in
case your opponent is playing McGonagall. It only works for one turn, but
if McG is around, your adventure won't stay in play at all. This is another
type of denial and turn advantage. I dig it and encourage you to try it out
in any deck that wants to limit your opponent's playing ability. If you are
also playing Charms, Reparo works great here too!
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