Les stratégies
Aardvark
It takes an action to draw this, and another to play it. If you can keep it
out for two turns when your opponent has cards in hand, it will "pay" for
itself in terms of actions in just two turns via its continual discard effect.
With a one health, it's not exactly a robust creature. I see another problem.
This discard effect only works if your opponent has cards in hand at the
end of their turn. Even if it does work, you're only getting rid of their
worst card. So the Garden Gnome is pretty bad then, right? Uh, no. Once you
empty your opponent's hand, they are in tough shape. They can play the card
they draw at the start of their turn, but their second action of the turn
is likely wasted, as the Gnome will strip from them any card they try to
draw with their second action. If you combine this with a card like 4 Privet
Drive, they are suddenly in big trouble. The adventure protects the Gnome
from elimination spells, while the Gnome protects the adventure from being
solved.
Crusader
This is a nice card in lockdown decks. If you get 2-3 of them out, your opponents
hand is going to be getting VERY, VERY small. =) With it being a creature,
that's a downsize...but, 4CoMC is nice. 1 health and no attack is bad though,
very bad.
Profpoke
Discarding every turn is awesome. You could get this little pest out as early
as turn 2, and if your opponent doesn't deal with him fast, he'd atleast
get one shot of, most likely. Or if your opponent doesn't feel like wasting
something that could be used better later, it just keeps pecking away at
their hand, until they are forced to "use or lose" the card which
would exterminate the pest. And when they're coaxed into doing that, your
bigger creatures would be safer from creature extermination spells knowing
that a few were wasted on your expendable Gnomes. =) They're common, so if
you want to play them, I'd use three or four. They're just that good.
Snuffles
These things are great as annoying little back up creatures. I have seen a
lot of decks try to make these the center of their decks, but often times
this just doesn't work. Hand denial only works so well for so long. In theory
you can create a lock, but this takes time to set up. In the meantime, your
opponent is using actions to his/her advantage. But a couple of these in
play can be very effective.
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